Enhancing English Vocabulary for Kindergarten Learners Through Game-Based Activities: A Case Study of AlphaTUB

作者

DOI:

https://doi.org/10.60087/jklst.vol4.n4.008

关键词:

Game-Based Learning (GBL), AlphaTUB, Vocabulary Acquisition, Early Childhood Education, EFL, Interaction

摘要

Vocabulary acquisition is the cornerstone of early language development, yet traditional rote-learning methods often fail to engage the limited attention spans of young learners. This study investigates the impact of Game-Based Learning (GBL) on English vocabulary acquisition among kindergarteners (ages 3–6), specifically focusing on the integration of the AlphaTUB platform. Utilizing a case study methodology across 10 bilingual and international classes, the research triangulates data from classroom observations, semi-structured teacher interviews, and digital performance reports. The findings suggest that gamified interactions—characterized by immediate feedback, multisensory engagement, and physical movement—significantly enhance word retention and learner motivation. The study concludes that digital-physical hybrid tools like AlphaTUB provide a "low-anxiety" environment that facilitates natural language uptake.

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参考

Cameron L. Teaching Languages to Young Learners. Cam-bridge: Cambridge University Press; 2001.

[2] Krashen SD. Principles and Practice in Second Lan-guage Acquisition. Oxford: Pergamon; 1982.

[3] Prensky M. Digital Game-Based Learning. New York: McGraw-Hill; 2001.

[4] Vygotsky LS. Mind in Society. Cambridge (MA): Har-vard University Press; 1978.

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已出版

2025-12-25

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